WHAT YOU NEED. To get the new patches working on your system you will need: 1) Xwing, configured for General Midi with Soundblaster. 2) A Gravis Ultrasound card (preferably with 1 MB memory, they are complex patches). 3) The latest Megaem drivers (version 2.02). _____________________________________________________________ SETUP To set up the drivers follow these steps. 1. Copy the Xwing.ini file to your ultrasound directory. (The same directory where ultrasnd.ini resides). 2. Copy the patches to your patch directory. (Usually the MIDI subdirectory). 3. Rename Ultrasnd.ini to something like Ultrasnd.bak 4. Rename Xwing.ini to Ultrasnd.ini 5. Load Megaem and Emuset 6. Run Xwing. 7. When done playing don't forget to rename Ultrasnd.bak, and Ultrasnd.ini back to Ultrasnd.ini and Xwing.ini. Failure to do so will keep loading these patches for any program that loads patches through the Ultrasnd.ini file. You can simplify the process by writing a batch file to take care of all the renaming, and loading of Megaem and Xwing. Or if you have multiple configurations under DOS you can include the renaming statements in your autoexec.bat file. _______________________________________________________________ BACKGROUND As soon as I loaded Megaem and heard the music, I knew SBOS was history for me. Unfortunateley some of the sound effects in the game are just musical notes. From there it was a simple matter of replacing the patches with sounds more appropriate to the game. Whenever possible I used the Star Wars radio tapes to get the sounds for the sake of authenticity. For those of you interested in doing something similar here are the patches I discovered that I've tried to improve. violin.pat-This is the sound of Tie fighter shots, and the doors opening and closing. I replaced it with Tieshot.pat which has separate sounds for the doors, and tie fighter shots. helicptr.pat-This is the shuttle's sonic boom. Replaced by Xwing.pat applause.pat-This is the annoying sound the welder makes. Replaced by welder.pat. fantasia.pat-This is responsible for two sounds. The introduction to the game with the Lucas art's logo, and the starfield when you hyperspace. I didn't touch this because I kind of liked the way the starfield sounds. Renamed to hspace.pat. flute.pat-This is the engine sound for the ships in all the transition sequences. It also plays the music. Unfortunateley the one note that the ships use ( a very high E ) is also a part of the music, so I could not split it with two sounds. I did lower the pitch however by an octave because I thought it was a little annoying having the ships whistle up in that range. The music still sounds good, if not better. This file is xwing2.pat. ringwhsl.pat-This is the most complex patch, and it explains the dis- appearance of the ion cannons and the funny after echoes you get when you actually hit something. It's responsible for the ion cannons, the explosions, the sizzling sounds you make when you are hit, your wingmen's shots, the sonic boom you get when you hyperspace. I replaced it with boom.pat. Unfortunateley I could not locate the file responsbile for the targeting computer. It's probably a glitch in Megaem. __________________________________________________________________________ Legal Stuff These patches are provided as is. I take no responsibility for any damage you may do to anyone or anything when you use these files. If you do not know where your Ultrasound directories are, and don't know how to copy and rename files then this is probably an endeavor you should not be undertaking. Feel free to upload and distribute these files in their UNMODIFIED form, including this file, using any compression program you wish. -Dino Zervos.(EOX)